by Jenni Hayman.  

Hello Everyone! In general, you have all done really well applying learning theories, instructional design models, and technology analysis models (like Bates' SECTIONS or Anstey & Watson's eLearning Rubric) to your design thinking. Here is a walk through that might help if you're still struggling with one or more elements of this in building and explaining your prototype:

The thinking pathway that you might follow is something like this:

  1. How do humans learn in digital environments? (a big general question for our course)
  2. What is my context? (my role, my environment, post-secondary, corporate, K-12, large, small organization, etc.
  3. Who are my learners?
  4. What do I want them to learn well? (my problem of practice)
  5. What do they already know?
  6. How can I help them achieve the learning I want them to achieve?
  7. What technology choices do I have?
  8. What are the constraints of my situation? (what platform do I have to use, time constraints, etc.)?
  9. What challenges does the platform create for me and my learners?
  10. How will I overcome those challenges and help learners to overcome them?
Question 1 has to do with general human learning theory (you will have explored in LRNT523)

Question 2 is your explaining your situation, your work, the learners you engage with, your program, etc.

Question 3 is the empathy piece (i.e., Kouprie and Sleeswijk Visser) where you engage in discovery, immersion, connection, and detachment to learn more about your leaner’s situation. In your case you have to rely on your experience and some literature about orientation experiences.

Question 4 is your PoP which you have defined

Questions 5 and 6 are about learning theory

Questions 7, 8, and 9 are part of your PoP, and part of how you select the technology or platform you will use for your DLR. These questions involve using a technology evaluation framework such as Bates’ SECTIONS model or Anstey and Watson’s eLearning model

Question 10 is your design process generally speaking, instructional design to help ensure learners will achieve the goals you want them to achieve

The critical chapter for Learning Theories is Anderson’s chapter in Emerging (page 35)

The critical chapter for analyzing technology is Bates Chapter 8 https://opentextbc.ca/teachinginadigitalage/part/9-pedagogical-differences-between-media/

or using the Anstey & Watson evaluation tool for your LMS (Brightspace) and communication strategy https://teaching.uwo.ca/pdf/elearning/Rubric-for-eLearning-Tool-Evaluation.pdf

The Anstey & Watson tool requires less reading.

The human-centred learning, Design Thinking piece is the instructional design model we have been exploring throughout the course. Empathize, Define, Ideate, Prototype, Test.

I also like Merrill’s Principles of Instruction for more specific instructional design needs, but there are other choices ADDIE, etc.

Here is a clear explanation of Merrill’s Principles


Please let me know if you have additional questions!